Add timer and buff up ui to look amazing!
Signed-off-by: Syed Daanish <syed@sixzix.com>
This commit is contained in:
190
main.go
190
main.go
@@ -14,17 +14,16 @@ import (
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)
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var start, pline int
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var offx, offy int
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var fx, fy, sx, sy, mines int
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var screen tcell.Screen
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var gameTime time.Time
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var timr int
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var symbols []rune
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var numbers []rune
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var mousey bool
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var mouseThing string
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var asciiDigits map[rune][]string
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var gameOver bool
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type cell struct {
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@@ -39,9 +38,60 @@ type cell struct {
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func main() {
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symbols = []rune("")
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numbers = []rune("🯰🯱🯲🯳🯴🯵🯶🯷🯸🯹")
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asciiDigits = map[rune][]string{
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'0': {
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"┏━┓",
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"┃ ┃",
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"┗━┛",
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},
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'1': {
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"┏┓ ",
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" ┃ ",
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"━┻━",
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},
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'2': {
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"┏━┓",
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"┏━┛",
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"┗━┛",
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},
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'3': {
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"┏━┓",
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" ━┫",
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"┗━┛",
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},
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'4': {
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"╻ ",
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"┗━╋",
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" ╹",
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},
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'5': {
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"┏━┓",
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"┗━┓",
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"┗━┛",
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},
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'6': {
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"┏━┓",
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"┣━┓",
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"┗━┛",
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},
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'7': {
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"━━┓",
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" ┃",
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" ╹",
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},
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'8': {
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"┏━┓",
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"┣━┫",
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"┗━┛",
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},
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'9': {
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"┏━┓",
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"┗━┫",
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"┗━┛",
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},
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}
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start = 0
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pline = 20
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screen_tmp, err := tcell.NewScreen()
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if err != nil {
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log.Fatalf("Failed to create screen: %v", err)
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@@ -55,7 +105,6 @@ func main() {
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screen.Clear()
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screen.Show()
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var fx, fy, sx, sy, mines int
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fx = -1
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fy = -1
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mines = 10
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@@ -68,6 +117,13 @@ func main() {
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refresh(board)
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screen.Show()
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go func() {
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for {
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updateTime()
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time.Sleep(500 * time.Millisecond)
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}
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}()
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for {
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ev := screen.PollEvent()
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switch ev := ev.(type) {
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@@ -80,32 +136,35 @@ func main() {
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}
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case *tcell.EventMouse:
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x, y := ev.Position()
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doit := true
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button := buttonify(ev.Buttons())
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if x >= offx+(len(board[0])*5/2)-3 && x <= offx+(len(board[0])*5/2)+3 && y >= offy-4 && y <= offy-3 && button == "L" {
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if x >= offx+(sx*5/2)-3 && x <= offx+(sx*5/2)+3 && y >= offy-4 && y <= offy-3 && button == "L" {
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fx = -1
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fy = -1
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gameOver = false
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gameTime = time.Time{}
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board, _ := gen_board(sx, sy, mines, fx, fy)
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refresh(board)
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screen.Show()
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continue
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doit = false
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}
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x = x - offx
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y = y - offy
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boardX := int(math.Floor(float64(x) / 5))
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boardY := int(math.Floor(float64(y) / 3))
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if fx == -1 && fy == -1 && (button == "L" || button == "R") {
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if fx == -1 && fy == -1 && (button == "L" || button == "R") && doit {
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fx = boardX
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fy = boardY
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board, _ = gen_board(sx, sy, mines, fx, fy)
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gameTime = time.Now()
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}
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if !gameOver {
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if (button == "L" || button == "R") && !mousey {
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mouseThing = button
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if mouseThing == "L" {
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_ = reveal(board, boardX, boardY, len(board[0]), len(board))
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_ = reveal(board, boardX, boardY, sx, sy)
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} else if mouseThing == "R" {
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_ = flag(board, boardX, boardY, len(board[0]), len(board))
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_ = flag(board, boardX, boardY, sx, sy)
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}
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mousey = true
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mouseThing = ""
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@@ -127,13 +186,50 @@ func main() {
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}
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}
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func updateTime() {
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if !gameTime.IsZero() {
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elapsedTime := time.Since(gameTime)
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seconds := int(elapsedTime.Seconds())
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if seconds > 999 {
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seconds = 999
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}
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secondsStr := fmt.Sprintf("%03d", seconds)
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timr = seconds
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timeLines := []string{"", "", ""}
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for _, digit := range secondsStr {
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digitArt := asciiDigits[digit]
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for i := 0; i < 3; i++ {
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timeLines[i] += " " + digitArt[i] + " "
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}
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}
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for i, line := range timeLines {
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print_at(offx, offy-4+i, line, tcell.StyleDefault.Foreground(tcell.GetColor("#cc0000")).Background(tcell.GetColor("#000000")))
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}
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screen.Show()
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} else {
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secondsStr := fmt.Sprintf("%03d", timr)
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timeLines := []string{"", "", ""}
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for _, digit := range secondsStr {
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digitArt := asciiDigits[digit]
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for i := 0; i < 3; i++ {
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timeLines[i] += " " + digitArt[i] + " "
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}
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}
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for i, line := range timeLines {
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print_at(offx, offy-4+i, line, tcell.StyleDefault.Foreground(tcell.GetColor("#cc0000")).Background(tcell.GetColor("#000000")))
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}
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screen.Show()
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}
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}
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func refresh(board [][]cell) {
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solved := true
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state := 0
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for i := 0; i < len(board); i++ {
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for j := 0; j < len(board[0]); j++ {
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for i := 0; i < sy; i++ {
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for j := 0; j < sx; j++ {
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if board[i][j].isMine && board[i][j].reveal {
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solved = false
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gameTime = time.Time{}
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state = -1
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break
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} else if !board[i][j].isMine && !board[i][j].reveal {
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@@ -143,8 +239,8 @@ func refresh(board [][]cell) {
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}
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}
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if solved {
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for i := 0; i < len(board); i++ {
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for j := 0; j < len(board[0]); j++ {
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for i := 0; i < sy; i++ {
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for j := 0; j < sx; j++ {
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if board[i][j].isMine {
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board[i][j].flag = true
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}
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@@ -152,6 +248,7 @@ func refresh(board [][]cell) {
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}
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print_it("You won!")
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gameOver = true
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gameTime = time.Time{}
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state = 1
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}
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print_board(board, state)
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@@ -238,7 +335,19 @@ func gen_board(width, height, mines, fx, fy int) ([][]cell, error) {
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if board[y][x].isMine {
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continue
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}
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board[y][x].mines = count_mines(board, x, y, width, height)
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directions := []struct{ dx, dy int }{
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{-1, -1}, {0, -1}, {1, -1},
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{-1, 0}, {1, 0},
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{-1, 1}, {0, 1}, {1, 1},
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}
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count := 0
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for _, dir := range directions {
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nx, ny := x+dir.dx, y+dir.dy
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if nx >= 0 && nx < width && ny >= 0 && ny < height && board[ny][nx].isMine {
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count++
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}
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}
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board[y][x].mines = count
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colors := map[int]string{
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0: "#41e8b0",
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1: "#7cc7ff",
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@@ -256,46 +365,30 @@ func gen_board(width, height, mines, fx, fy int) ([][]cell, error) {
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return board, nil
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}
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func count_mines(board [][]cell, x, y, width, height int) int {
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directions := []struct{ dx, dy int }{
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{-1, -1}, {0, -1}, {1, -1},
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{-1, 0}, {1, 0},
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{-1, 1}, {0, 1}, {1, 1},
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}
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count := 0
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for _, dir := range directions {
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nx, ny := x+dir.dx, y+dir.dy
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if nx >= 0 && nx < width && ny >= 0 && ny < height && board[ny][nx].isMine {
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count++
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}
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}
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return count
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}
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func print_board(board [][]cell, solved int) {
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style := tcell.StyleDefault.Foreground(tcell.GetColor("#464e56"))
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style2 := tcell.StyleDefault.Background(tcell.GetColor("#464e56")).Foreground(tcell.GetColor("#1e262e"))
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draw_box(offx-2, offy-1, len(board[0])*5+offx+1, len(board)*3+offy, style, "██████")
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draw_box(offx-3, offy-2, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
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draw_box(offx-3, offy-3, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
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draw_box(offx-3, offy-4, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
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draw_box(offx-4, offy-5, len(board[0])*5+offx+3, len(board)*3+offy+1, style, "██████")
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draw_box(offx-5, offy-6, len(board[0])*5+offx+4, len(board)*3+offy+2, style2.Background(tcell.GetColor("#00000000")).Foreground(tcell.GetColor("#788088")), "🬭▌🬞🬁🬏🬀▐🬂")
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draw_box(offx-1, offy-1, len(board[0])*5+offx, len(board)*3+offy, style2, "🬭▌🬞🬁🬏🬀▐🬂")
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draw_box(offx-2, offy-1, sx*5+offx+1, sy*3+offy, style, "██████")
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draw_box(offx-3, offy-2, sx*5+offx+2, sy*3+offy+1, style, "██████")
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draw_box(offx-3, offy-3, sx*5+offx+2, sy*3+offy+1, style, "██████")
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draw_box(offx-3, offy-4, sx*5+offx+2, sy*3+offy+1, style, "██████")
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draw_box(offx-4, offy-5, sx*5+offx+3, sy*3+offy+1, style, "██████")
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draw_box(offx-5, offy-6, sx*5+offx+4, sy*3+offy+2, style2.Background(tcell.GetColor("#00000000")).Foreground(tcell.GetColor("#788088")), "🬭▌🬞🬁🬏🬀▐🬂")
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draw_box(offx-1, offy-1, sx*5+offx, sy*3+offy, style2, "🬭▌🬞🬁🬏🬀▐🬂")
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if solved == -1 {
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print_at(offx+(len(board[0])*5/2)-3, offy-3, " X _ X ", style2.Foreground(tcell.GetColor("#da9160")))
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draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#da9160")), "")
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print_at(offx+(sx*5/2)-3, offy-3, " X _ X ", style2.Foreground(tcell.GetColor("#da9160")))
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draw_box(offx+(sx*5/2)-3, offy-4, offx+(sx*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#da9160")), "")
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} else if solved == 0 {
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print_at(offx+(len(board[0])*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#f5f646")))
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draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#f5f646")), "")
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print_at(offx+(sx*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#f5f646")))
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draw_box(offx+(sx*5/2)-3, offy-4, offx+(sx*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#f5f646")), "")
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} else {
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print_at(offx+(len(board[0])*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#66c266")))
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draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#66c266")), "")
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print_at(offx+(sx*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#66c266")))
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draw_box(offx+(sx*5/2)-3, offy-4, offx+(sx*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#66c266")), "")
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}
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chars_i := "▔▕🭽🭼🭾🭿▏▁"
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symbol := "H"
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for i := 0; i < len(board); i++ {
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for j := 0; j < len(board[0]); j++ {
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for i := 0; i < sy; i++ {
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for j := 0; j < sx; j++ {
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chars_i = "▔▕🭽🭼🭾🭿▏▁"
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if board[i][j].mines == 0 && board[i][j].reveal && !board[i][j].isMine {
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symbol = ""
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@@ -333,6 +426,7 @@ func print_board(board [][]cell, solved int) {
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draw_box(j*5+offx, i*3+offy, j*5+4+offx, i*3+2+offy, style, chars_i)
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}
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}
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updateTime()
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}
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func buttonify(button tcell.ButtonMask) string {
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Block a user