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23 Commits 1 Branch 0 Tags
6aecd441141523505b4c732f8d8abd0ded305180
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5 Commits

Author SHA1 Message Date
syedm 2064232226 Refactor game window and shader management; add fog shader implementation and update configuration settings 2026-03-29 04:44:55 +00:00
syedm 3dbeadf976 Refactor debug checks to use event bus settings for consistency across game components. 2026-03-28 23:24:09 +00:00
syedm e42b31ec24 Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop. 2026-03-28 16:43:37 +00:00
syedm bf93aecad1 Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm 8d643a3842 initial commit 2026-03-25 07:13:37 +00:00
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