Files
mist/game/enemy/handler.rb
T

29 lines
565 B
Ruby

require_relative 'base'
class EnemyHandler
def initialize
@enemies = []
end
def update(dt)
spawn!
@enemies.each { |enemy| enemy.update(dt) }
end
def spawn!
# For now, just spawn a single enemy at a fixed location
start_room_coords = $bus.get(:start_room_coords)
if @enemies.empty?
@enemies << Enemy.new((start_room_coords[0] + 4) * 60 + 30, (start_room_coords[1] + 4) * 60 + 30)
end
end
def draw
@enemies.each(&:draw)
end
def collides?(rect)
@enemies.any? { |enemy| enemy.collides?(rect) }
end
end